Entries tagged with “assault teams”.


From the Desk of the Dictator:

Welcome back from your weekend everyone.

We’re running Operation Cloudburst as I write this. This is the final stage of Project Cut Flowers, where Pipewrench pursues his revenge against his fellow countrymen of the Suncloud by firing his Dimension Projector at their sky-flying island. We didn’t dig too much into the reasons he wants revenge, but he is a villain and this is his response, so I’m guessing it isn’t actually proportional to severity of the harm he received.

Pipewrench is giving the orders to the Technefarious personnel onboard his skyship while I act as the admiral to his captain. As an admiral with only one ship, I’m mostly tracking reports and waiting for my special talents to be needed. So far I’ve plenty of time to type this and have a nice cup of tea.

We got pretty close before we were detected. The invisibility mist cloaking our skyship worked flawlessly right until one of the natives of the Suncloud out on a Sunday flight slammed into us. Unfortunately, she was the fairly sturdy sort, so the collision didn’t knock her out of the sky, nor did the gunfire from our machine/laser/plasma guns.

Our craft is a fairly ugly thing if you could actually see it. It’s basically a big floating platform the size of three warehouses with the Dimension Projector and defensive structures strapped to it. It’s not pretty and takes more people to run than it would have otherwise, but we were hurrying to get this done with. Throw in the Assault teams on board to repel borders, and it’s pretty crowded. We’re basically going to have to moor ourselves to the Suncloud to ensure the Dimension Projector catches it all, so it’s not like we could leave them behind. Teleporting everyone out if something happens to our skyship could get dicey. Good thing we have all those Transportation teams standing by, isn’t it?

Initial contact with the Suncloud’s defenses was fun. They couldn’t see us, so they covered our part of the sky with flak. Theoretically, it either should have hit us or revealed our location by the lack of explosions. Except our force fields shrugged off their shots, and our magicians cast illusions of fake explosions to match the rest of the sky. I’m so glad Dr. Occultomancer built a decent Occult department for Technefarious before I took over.

It’s been easier for the Suncloud’s forces to find us since we’ve made physical contact with the island. Their laser-shooting spider automatons were pretty much useless. Lasers go right through invisible things. We probably would have ignored them, but they started coming onto our skyship. Pipewrench had the Assault teams use them for target practice, which attracted the attention of the Suncloud’s catapults. Catapults are not something I would normally consider a threat, but they’re using grey-goo nanobot shots sheathed in a counter-force field field. Remind me to have the science department steal the latter technology and come up with a better name for it. The goo eats about two feet of material before it burns out. It’s been messy, but with their personal force fields only direct hits are dangerous to our personnel. If the Suncloud keeps it up for much longer, the entire front deck will nothing but dead goo, which the Assault teams are already starting to shovel into foxholes. Remember kids, don’t fire weapons at your enemies that they can build a defense out of.

The human troops from the Suncloud are beginning to assemble behind the automatons now. I expect we’ll see them in direct combat soon.

And there’s a matter that requires my personal attention. Hitting send!

Your Leader,

Dr. Photius Callaway

The Killing Man

From the Desk of the Dictator: 

Welcome back from your weekend everyone.

Well, that was plan 1,782 for world domination into the recycling bin. Most of them never make it out of the planning stages, but this one actually looked like it might succeed for a few days.

Our initial plan (with the full title of PROJECT JELLY DOUGHNUT: GIANT EARTHQUAKES FROM SATTELITE BASED EARTHQUAKE MACHINES) worked well. All the resources were assembled with minimum losses on our part. The equipment built worked within expectations. Things did not fall apart until the implementation of the last part of the project, Operation Flat Pancake. The initial developments went well: the world knew we were demanding their capitulation, the earthquake machines worked well, and the Establishment was off balance. Delivering our message to the entire world at once undermined the public’s confidence in their governments, making the world’s nations more susceptible to our threats. The earthquake machines could focus sharply enough to target conventional military equipment. We proved that by picking off of several fighter jets in mid-flight while we were roughing up the armed forces of the more belligerent nations. Which just left the various unconventional forces of the Earth.

Considering how many millions of superpowered people we have on our planet, it’s surprising how few offensive superpowered units are part of any of the world’s standing armies. I suppose that’s partially influenced by superhero traditions that sprang up over the course of the last century, then reinforced by treaties worked out by the victors of World War II to set limits on the escalation of warfare fueled by superpowers. I know the Iron 56 incident in Germany near the end of the war scared both the U.S.A. and the U.S.S.R. pretty badly. Even now, Earth acts as the home to at least fifteen beings that could destroy galaxies or entire universes. The idea of setting their patriotic planet killers against each other gave the world leaders pause, and the resulting treaties are thought to have prepped the ground for later treaties about nuclear weapons and other WMD’s. 

The Establishment, of course, doesn’t belong to any nation. Its Board of Directors is drawn from the global superhero population, theoretically making in neutral in international politics. This gives it the strength to coordinate the superpowered population for the Earth’s regular repulsion of extra-dimensional and extra-terrestrial attacks. By the same token, the Establishment rarely interferes with anyone’s domestic or international politics. So if we can ever convince the nations of the world to surrender, the Establishment is less likely to continue the fight. At the very least, it would shrink the pool of resources its leadership can draw from.

Of course, first you have to convince the nations of the world that the Establishment can’t come to their rescue. So they found our satellites pretty early in the first day but had trouble doing anything about them. Technefarious has decades of data about superpowers from which we developed defenses for the satellites to hold off the Establishment. According to our models, each could stand up to ten thousand years of attack. We actually hoped they would stand up to an average of about eight hours of abuse, because ours is a weird world, and there’s always some new power source popping up. Of course, we had three warehouses full of replacement satellites that we could teleport into orbit whenever one got destroyed. They kept the Establishment busy. So busy that it really unnerved the national governments that the Establishment could not just stop the earthquakes. Unfortunately, the Establishment could have kept popping our earthquake machines pretty much indefinitely, and their own bases are turned out to be mostly immune to the satellites. Our intelligence department chalks that up to all the oddball powers the Establishment has access to, so we had to take to fight directly to their leadership.

This is where things fell apart. Dealing with the Suit and his elite Executives is never easy, but it had to be done. While our assault teams conducted distraction attacks against the Establishment’s regular forces, I lead a direct assault against the Executives. I can’t give you a firsthand account of most of the fight. I targeted Suit himself, naturally enough. On paper, the man should only be a second tier hero, but his decades of experience leading the Establishment make him too dangerous to leave breathing. He used those decades of experience to take me off the board. I spend most of the battle trapped in a “dead room,” where Technefarious’s remote equipment could not reach me. I could have gotten out of that easily enough, but the Suit had dug up a guy called Grimmed.

I can kill anything. It’s my most notable superpower. What I can’t guarantee is that my victim will stay dead. Grimmed died a lot over the next few hours but was back and intact with seconds. When I tried to leave him just maimed, the little bastard killed himself. If Bleach had not eventually convinced Green Needle to have the Chlorophyll Cabal join our assault, I’m not entirely sure when I would have gotten out of there. Green Needle eventually tracked me down, and she solved my problem by hitting Grimmed with a paralyzing need, followed up with another shot that put him to sleep.

Despite my personal problems, we actually made a good accounting of ourselves. Technefarious left three Executives dead (although I’m sure they’ll be back among the living soon) and completely trashed their base. Unfortunately, by then it was a moot point.

The Executive Gearhead had managed to break away early in the fight to continue his research on the beams our satellites were emitting. While the Establishment’s base collapsed around him, he managed to develop a counter-field and deploy it. Within seconds of turning it on, our satellites became useless. The Establishment still hasn’t found everything we put in orbit, but with the heroes’ new ability to stop our earthquake machines with a flick of a switch, we’re going to have to file Project Jelly Doughnut in the failed plot drawer. 

Oddly enough, we suffered no deaths this week. Our base was never compromised, so the soul catchers and cloning equipment never went offline. I think this is the first time we’ve ever run the final operation of a project and none of our people died. It feels strange.

In any event, this memo is running long, so check the bulletin boards for this week’s events.

Have a good week everyone. And remember, the world is already ours – it just outfought us this time.

Your Leader,

Dr. Photius Callaway

The Killing Man